Quote:
Originally Posted by Chivas
Oleg's original plan was to build a complex game engine, for more than one use, not just air to air battles, but also designed to eventually have combined forces, and movie making features to be fleshed out slowly as the air series developed, then full throttle when all the air theaters were completed.
Aircraft were first implemented in wars to be a factor in the ground war, so it makes sense to build a game engine that could eventually add more complex ground war features. They tried to make "every" aspect of the game engine more complex,
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yes, and many of us here wanted that grand vision of the SoW series to come to life, and the current CoD already gives a good indication of the many other elements that are included that are taking it beyond being "a simple flightsim". we dont want it to become a 1e person shooter, or a ship sim, but having some control over some ground vehicles and ships was a truly visionary leap forward that would really set the sim apart (and other developers are also working in that direction). we also need the dynamic campaign engine to let servers run 24/7, and a gradual implementation of the dynamic weather system etc
one of the most recent sukoi posts provided here by podvox however indicates that the
"new manager" they are about to put in charge is appealing to the financiers because he is arguing for a "simple flightsim" (without many of the expanded elements oleg was working on) and that he
will dumb down the whole SoW series.
to do this at a time when they just solved the main problem with CoD/BoM would be the largest act of managerial stupidity ever committed. it is not a problem if they halt further work on those elements, and reassess them in 6 or 12 months time after BoM is released, but to actually cut them out now and completely remove them for the sake of a few short term slaps on the back by the same senior managers who created the problem in the first place (by them not seeing that oleg as part time manager didnt control the project well enough) would be a total folly. what we need now id for BoM to be released soon with many further fixes of the old unfinished elements (like AI behavior and commands), and release a well rounded product that will regain 1C-SoW's reputation
for ex luthier indicated the AI aircraft routines and AI commands needed a total rewrite of the code which would take many months, and couldn't be sorted out with a short term quick fix.
so will the new trabant-managers for the sake of simplicity also remove the elements like AI pilot experience and bravery elements that were built into the advanced AI routines by oleg ? will we end up with generic bland AI that has a uniform behavior and response ? i really hope not. similarly if the sim is currently designed to allow for some limited ground vehicle control (tank/trucks etc),
why not leave that element in and let the community expand on it in its own way instead of removing it completely ? similarly if there is already a limited ability to control AA flak units or guns on tanks (we have seen screenshots of this), leave it in ffs and dont just remove it.
i really hope the russian users are as concerned about this as we are, or we'll end up with a bland dumbed down empty soulless world with a few pretty objects and a limited perpetual airquake scenario, what a waste that would be after all the hard work that was already put in all those previous years.