Quote:
Originally Posted by zapatista
i think ground movement of ai vehicles and trains is already in a much more advanced state then many of us have realized.
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I agree on the advantages opened by coding, but I was talking about objects plainly dissappearing on the ground, or tracking through buildings.
Maybe those are more object or map oriented bugs. Don't know for sure.
On the other hand, a sim with full interaction with ground objects, is a bit different from an all vehicle sim... the first you got reasonable behaviour on ground troops, and artillery. The other is more like a Battlefield scenario... well... it would be awesome! But have all that with the damage quality of airplanes in CloD, in all vehicles, and maybe humans... I think it is still a concept a bit too soon to be fully implemented.
I could bet money that when they started manning ground objects inside of CloD, they improved damage boxes to wheels, tracks, engines, fuel tanks, and ammo storage instantly.
I believe they allowed their imagination to fly too high, got a lot of fun doing it, but got completely out of time schedulles. I won't blame them, but someone allready had, for sure.
I think that we should encourage a money per fully working patch here. The game deserves it, and maybe it helps them to be more on the spot, without loosing the ability to fly high because of a low budget ceiling.