Quote:
Originally Posted by RPS69
On the other hand, ground objects movements have been almost unattended, and they trully worked fine on il2, with some problems, but with rational work arounds. On clod, is something that it is still beta..
|
i think ground movement of ai vehicles and trains is already in a much more advanced state then many of us have realized.
there already are CoD users who have created some complex tank battles (with the winner gaining territory and advancing to engage the next objectives, or "capture" opponents airfields for ex), and (limited) user made major activations of features like having supply convoys on roads traveling to specific destinations, ambulances and fire trucks meeting damaged aircraft that land, having both rail and civilian buses running on pre-planned routes and making stops at stations, 1e person control of some ground vehicles or ships, 1e user control of AA guns on land or guns on ships, creation of a complex chain radar system with real time early warnings to flight crews etc...
no doubt it needs more work (and specifically a user interface, rather then having to edit files with code), but large elements are already there, and they were largely finished when oleg tried to assemble all these pre-completed elements in his last phase of creating a working beta product (when to his dismay the gfx engine turned out not to be up to scratch)
it would be one of the biggest acts of managerial stupidity to chuck all of that out for the sake of wanting a "simple flightsim"