Some things just never stop.
What are the problem trying to create "realism" in a simulator.
1. Numbers is only 90% of it, the last 10% are pilot experience. Numbers cant me made for individual pilot skill. Any pilot fly hes way and even a test pilot is stil something you cant calculate with hard numbers.
2. History. As a sim pilot you have a huge benefit. You can read and learn both sides tactics and perfect any manouver. In those day you couldnt.
3. You dont die for real of a pilot mistake. You stall and crash, you just hit re-fly. They couldnt. You can fly any plane in the game at 110% percent. They couldnt. They had to stay as close to 95% as posible to make sure they got out of the flying alone alive. Put in some combat and a bad mechanic and you have death.
Remember this is a simulation, and that gives some problems to hit a RL experience mark. Some 109`s turned better than some allied planes. In many situations it didnt come down to some math numbers, but to the individual skills.
I bet you could take a combat pilot and let him fly a 190 and then a test pilot and you would end up with something that is max 80% identical.....the last 20% is darn important...even 5 different pilots would give 5 different sets of data....what pilot have the best day must then be the most acurate...
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