Some of the planes are on steroids because the reals were hotrods. The Spit 25-lb is a hotrod even more than the FW 190D-9. It's about power to weight and thrust being highest at low speed, and excess thrust being what changes your momentum. That plane is the Frankenfire, not a good meter for the name Spitfire. You want to hunt Spit VB's that crossed the channel down low and are at low combat speed climbing to get the proper FW experience. But do it in an A2 or A3.
I have video of a British ace who talked about the Spit IX's and how before it was always the Spits at a clear disadvantage, when the FW's crossed with Spit IX's and thought they were dealing with Spit V's, the Spit IX's "took the pants off the Focke Wulfs" and kept on doing so. After that when FW's spotted Spits below they took time to check.
What that tells me is that with any Spit IX you will not have an easy walk in your Dora 9. You have edge to build on.
Turn in the vertical where roll changes direction and is close to zero energy cost. use short zooms or dives to achieve change in direction and speed at the same time; from high speed to moving 60+ degrees different direction you zoom climb to store speed into height while rolling to the new vector then pull out as you approach corner speed, using gravity to assist you going back to full horizontal, drop to get your speed back.
Pulling hard turns at full speed is a non-no. Even to zoom, you can zoom in a 30 degree climb and let the plane slow down to maneuver speed, even roll and take a new direction off that at little cost in speed.
There's a flight pattern to practice that's good for learning energy. Fly tilted circles for speed along the bottom and height with fast angle change across the top. You want to top at pretty good speed to bring the nose around best. The circle is more egg shape and the egg turns every time the plane crosses the top, I bet that's how the cloverleaf turn spoken of by P-38 pilots is done, it uses the vertical.
Boom and Zoom, don't strike from direct 6. Come in from the side with high closing speed -just because of that side vector- and shoot deflection starting from 400 meters out. Your closing speed effectively shrinks that range closer to 300m, aim as if 300m shot. You will soon be 300m and closing anyway. Hartman did the real version, turning into a target he flew 50m off the wing of, turned and fired into the target point-blank and exited behind the target all in one move. Try that in sim! I start at 400m, correct aim if need and start fire again by 300m. Less than a second later I am at 200m and need to turn to avoid ramming. I am -NOT- Erich Hartmann, even in sim!
Really. side approach cuts the number of evasions. If you have a wingman about 600m or so back, that should cut his workable evasions even more.
You just have to get good at deflection shooting, a matter of practice.
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