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Old 11-27-2012, 03:20 AM
Pursuivant Pursuivant is offline
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Join Date: May 2010
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Looking at all those different flight performance reports for the P-40 that TD provided with their latest update, I'm wonder if the game engine could support some way of degrading aircraft performance without messing up FM too badly or making multiplayer servers falsely detect cheating.

It's pretty obvious that badly made, worn out or poorly maintained planes aren't going to develop peak performance, so I'm wondering if there's some way of modeling that in the game.

Perhaps a slider switch which lets a server admin or mission builder degrade engine power and/or control surface responsiveness by 5-10%?

Maybe this could be a half step towards actual random inflight system failures.
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