Quote:
Originally Posted by gunnyhighway
Yea not sweating it. Ive been to war and if I could use ice spikes in IRAQ to kill people and save lives and in return some terrorist says to me "bro you cheating"
I would reply "never played kings bounty bro?"
Rules in war are for the losing side.
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What can I say... This is such an unfortunate and distasteful phrase. Speaking of killing people and wars this lightly is very disturbing.
On the topic: Even though I haven't finished the game yet (so my experience may change later), I'm finding the game's difficulty to be similar as the previous KBs:
o - Enemies: Bosses, you need to prepare and adapt for them as usual; the other groups, you just grind for xp and gold, but once you find a strategy that works, you rarely need to change it.
o - Money: You could argue, like I read somewhere, that in previous versions you didn't have as much gold as you do now, at the start. But, as a offset, here you are restricted to a certain kind of units for some time and, some, in lower supplies. There's also not a hell of a lot to buy: Being so limited in the places you can go, there are fewer shops available. Later on, money was never a problem.
o - Items: I would say that they make the game more difficult now. Not because of their power that is more or less the same as always. But because, this time around, you don't have wives/companions that can equip them.
o - Spells/Rage abilities: Barring balance problems that will, hopefully, be corrected: Same as before. The more you have, the easier it becomes.
o - Units: Same as Spells/Rage abilities.
A note on balance: Even though KB always provided ways to take advantage of powerful combos (which I find it fun!), this time the game feels as it was not fully tested. Rune mages break the game, Creator and Artificer are very powerful, etc.
tl;dr: This is a KB game. Once bugs have been fixed and glaring balance problems corrected, difficulty is what you make of it.