Quote:
Originally Posted by Bhruic
Phoenix breath burn chance depends on the level of the Phoenix. Level 1 (Young Phoenix) has a 70% burn chance. Level 2 (Adult Phoenix) has an 85% chance. And level 3 (Ancient Phoenix) has a 100% chance. So the description might be slightly misleading, but at level 3, you do get your 100% chance.
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Good find - I'll mention it in the language mod thread in case Zech wnts to mention the burn chance goes up with power level.
RE Orcs, I am alt-tabbed and fighting a battle using Orcs right now. Some observations:
- My blood shaman shows nothing but River of Blood, but if you hover over his ability "Adrenaline" it lists out three special powers. You'd never know he had them until you got the right level of adrenaline. During the fight, he got enough for Rage Totem, and voila, there it appears.
- In contrast, my Orc Hunter shows Wild Call right away whether he has enough adrenaline to use it or not. Furthermore, the unattackable unit things wasn't reported right. What actually happens is the hunter can't attack anything once the control wears off.
- My orc chieftan, similar to the blood shaman, mentions talents given by adrenaline but doesn't show the icon until he has enough adrenaline to use them.
So if I can state a general bug it would be that most orc units don't display adrenaline talents until they are avaialble. Is it possible to find what lets us see the Hunter's talents and apply it to all of the orcs? It would be nice to actually read what your powers are even when they aren't applicable yet. Did it work that way in KBAP?