Here, my fix for Warrior Maiden Call of Valhalla
open file unit_special_attacks.lua in ses.kfs, and search "Valhalla". Then replace this
Code:
function special_valhalla_call_calccells()
local level = Attack.get_custom_param("level")
if level == nil or level == "" then
level = 4
else
level = tonumber(level)
end
local ccnt = Attack.cell_count()
for i = 0, ccnt-1 do
local cell = Attack.cell_get(i)
if Attack.act_ally(cell) then
if (Attack.act_level(cell) <= level) then
if Attack.act_applicable(cell) then
if (Attack.cell_dist(0, cell) >= 1) then
local size_last2 = Attack.val_restore(cell, "size_last2")
if size_last2 == nil or size_last2 == "" then
size_last2 = Attack.act_initsize(cell)
else
size_last2 = tonumber(size_last2)
end
if ( size_last2 > Attack.act_size(cell) ) then
Attack.marktarget(cell)
end
end
end
end
end
end
return true
end
function special_valhalla_call_attack()
local target = Attack.get_target()
if target ~= nil then
Attack.aseq_rotate(0, target, "special")
local dmgts = Attack.aseq_time(0, "x")
local power, power_max = text_range_dec(Attack.get_custom_param("count"))
power = power*Attack.act_size(0)
local act = Attack.get_caa(target)
local count0 = Attack.val_restore(act, "size_last2")
if count0 == nil or count0 == "" then
count0 = Attack.act_initsize(act)
else
count0 = tonumber(count0)
end
local count1 = Attack.act_size(act)
local rephits = math.min( power, (count0 - count1) )*Attack.act_get_par(act, "health")
Attack.cell_resurrect(act, rephits)
Attack.atom_spawn(act, dmgts, "magic_wing", Attack.angleto(act))
local count2 = Attack.act_size(target)
Attack.log_label("respawn_")
Attack.act_damage_addlog(target, "res_")
Attack.log_special(count2-count1)
end
return true
end
or you can use my edited file

Call of Valhalla ability will work
ps: sorry for my bad english !