Quote:
Originally Posted by klem
Well we shouldn't fall out over this but here are a couple of quotes.
It could all be a bit moot though. I don't think the aircraft and damage modelling is sophisticated enough to place each round at a specific component, I imagine there are hit boxes or bubbles, however small, for damage modelling.
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No fall out here

Thanks for the effort, that's what I was looking for. The 450 yards is just crazy
I'm trying to get a hit area the size of the canopy, or the engine, at a desired convergence and deflection angle. That's why I modeled everything in scale.
Cause shooting from a deflection angle, you don't need 8x bullets on the pilots body in one single spot, right? so if a pilot's profile is 2x2 feet why not set the scatter to be 2x2 feet at say 200 yards, or even more because the pilot is the weakest point. So you might actually double or triple your chances of a pilot kill even if your not spot on his head
I just hope the devs took the effort to code the "damage bubbles" to represent rel life .303 scatter.
I read that the game is too easy to be modified, maybe someone can take a look to see how big the damage area of the bullet is? Does it change with distance?
So for a good marksman the concentration area will be maybe 10-20-30% larger, just enough to fill the part of the aircraft (and the aircraft type) he's aiming to hit, depending on the distance and deflection he's comfortable shooting at.
He's still getting a huge concentration of fire.
And keep in mind that the vast majority of people flying are really poor marksmen, and that's no surprise. Shooting from a moving target into a moving target in 3 dimensions. That's exceptionally hard to do.
So as per your quotes, the shotgun pattern actually does
increase hit chances for
most of the pilots. It's only expert marksman that are penalized with that. Even though at 450 yards the scatter of just one gun is 5.6 feet which is just ridiculous, and I do agree, tighten the pattern as much as possible while still having a nice hit area.
So what I propose is to have a pattern for good marksmen which would fill an engine profile, a fuel tank profile or the pilot profile at his desired range. Or separate the convergences vertically so that when shooting from deflection 4 of the guns hit the engine while other 4 hit the pilot. Or 6 guns hitting the engine while other 2 hit the pilot.
Or if someone likes to cut a wing off, set the scatter so that it's more of a "line" than a "dot". Again, it might suck big time, but why not try and test it, it might just work, there is some logic behind it.
And for people that just want to fly, it's really disappointing to not be able to get at least some bullets on the target. So for them, have the shotgun pattern, more so, separate the convergences horizontally and vertically because they're probably not setting their sights correctly or watching they're range.
It might make the game more easy and awarding for the arcade crowd.
Anyway, off to do some modifications...