I find that for about 90% of the fights, a generic Phantom/Paladin, Death Knight/Evilkin/Unlimited Counter item or Droid^2 can no loss your way through.
But for certain fights, it really makes you get creative. A good example was one of the spider fights in KBAP where I ended up nolossing it by delaying and filling up the entire grid with droids so the boss couldn't spawn more spiders and wearing him down. Is that cheap? Maybe. But at the same time, you really get to think of ways to defeat the encounter on your terms; it becomes a puzzle game as opposed to a combat game which is more interesting to me anyways.
Even finding uses for rare spells like Sacrifice and Peacefulness (and the Peace Pipe) was part of the no-loss game. You had to view all the spells, units and items as a toolkit and find the right tool to no loss the game. Is it more challenging than fighting normally? No it's not, on the tactical level, but it's more engaging on the strategic level.
Think of it this way. Regular playthough is about "picking a lock" to get inside the door. No-Loss playthrough is about finding the key. Different goals, different challenges. Neither is better than the other, they just appeal to people with different interests.
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