Quote:
Originally Posted by Fatt_Shade
@Qnk
Modding skills take 3 steps :
1) setting parameters of skill in sessions/addon/ses.kfs/skills.txt ,
2) setting those parameters to match with their pair in sessions/addon/loc_ses.kfs/eng_skill.lng
3) checking skill mechanics in sessions/addon/ses.kfs/skills.lua
I try to find this skill description in skills.lua and cant find it, so it maybe missed by devs. Didi you ever get some enemy unit frozen for 2 rounds by viking troops ? If YES then only rage skills crit% is broken, if NO then whole skills doesnt work 
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I couldn't find arctic_rage (Icy Rage's name in skills.txt) in skills.lua file either. However, there is a reference to that name in arena.lua (where mechanics for damage in battle, rage recovery, etc. are stored). It seems that there are formulas to calculate krit (crit) multiplier based on the skill, but I'm not sure if they're actually being applied to calculated damage (sdmg).
I edited both skills.txt as well as eng_skill.lng, and the variables match. The freeze effect works fine, though, both duration and chance. Seems only the crit part of the equation is missing.
Quote:
Originally Posted by camelotcrusade
Good tip. I just did this, and for newbies to modding like me I'll add that I used winrar to open up the .kfs file and that runemage is one word when you add it to that line.
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I'd like to advise you to not change the files in ses.kfs and loc_ses.kfs directly. Instead, extract the file to your mods folder and change it there, loose files loads after zipped files and will override the original's effects. This is so you can easily revert the change by deleting the loose files without messing up the original data.
ADDITIONAL NOTE: Berserker is also lacking an entry in skills.lua, and seems to be triggering far more often than it should be. Same goes for Shield of Rage (this one always triggers if any of my units has an adverse effect).