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Old 10-28-2012, 03:27 PM
LoBiSoMeM LoBiSoMeM is offline
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Join Date: May 2010
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Quote:
Originally Posted by addman View Post
I think the biggest problem with CloD is the heart of the game, namely the huge channel map. It's enormous and it will challenge the brute force of any beast rig out there. Just try some of the smaller online maps and the game runs better IIRC (since I don't play it anymore). I'm sure the Russian stepp maps will be both smaller and kinder to the performance on most setups, anything else will be instant fail and Luthier knows this, be sure. Still, the building pop-ups, looks very "old" IMO and really detracts from the experience. Sure, there are many buildings in some places but they're not relatively high-polygon models exactly. Also, fix that smoke/particle stuff for the next game, that stuff looks, performs and feels too "legacy" if you ask me. It really makes you wonder if they weren't using parts of the old engine when they made CloD. Here's to the future!
This "huge" map runs great in my modest rig.

Next?

By the way, people don't really know about LODs and draw distance? If people don't understand that, please, don't post about "buildings pop-ups"... It's REALLY boring...
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