Quote:
Originally Posted by Bearcat
This prompted me to wonder.. When we get that warning as the leader does it come from our wingman? If so can a routine be written to have him attack the plane he sees? Because of the nature of the friendly AI I usually set them all t Ace for all the good it does. One thing I have noticed is that when I try to protect my flight it seems I get better help but it's spotty.
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I think you are risking making the game too easy. Sometimes I laugh at the wingman. "who's side is he on?!" Personally, if the AI always attacked and removed threats to my 6o'clock, I might become bored and leave the game. I don't see the point. I just like trying to outfly my attacker. What I suggest is that we are able to jump to another plane if we are shot down. That would be fun, or perhaps even jump to the wingman's aircraft while our original aircraft becomes AI controlled. Then you could personally attack or chase off the attacker, and then resume control of your original aircraft. A bit like co-op play, I guess. Comments?