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Old 10-18-2012, 08:43 AM
winny winny is offline
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Join Date: Sep 2009
Location: Manchester UK
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Quote:
Originally Posted by MACADEMIC View Post
Winny, I don't know about scaling in WT, however in WOP I did a test, perhaps you remember? There's no horizontal scaling, all real life speed/times/distances work out. However the devs have attributed the speed perception to large size trees and lack of ground detail. I think this has become better in the Beta. In WOP there was some horizontal scaling though, most visibly in Dover. This, according to devs to enhance 3D perception. Can't compare to CLOD as I don't have it...

MAC
I remember the test, but there's definiately an issue with the maps. The only real way to work it out would be to park a Spitfire (or any other plane) next to something we know the real size of and measure them against each other. It just struck me that the hills and cliffs around dover seem much bigger in CloD than WoP/WT, Dover castle too. So if the maps aren't to scale then the speed must be adjusted to match the maps.
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