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Old 10-16-2012, 12:26 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Wolf_Rider View Post
"the correct FoV for any monitor is between 60 ~ 75 degrees...
nope, that is not correct.

you already went 20 pages in this forum with somebody a few months ago who patiently tried to explain to you how FoV works, and i will summarize it here for the benefit of other readers who might not have thought about this issue yet.

basically, however wide your monitor is in front of you, for any given distance you sit from it, it will occupy a specific section of your forward 180 degree vision, that section is the "percentage of your forward field of view it occupies". (ie should be equivalent to the FoV setting in CoD)

for me for ex when i sit approx 60 cm from my 27' monitor, it roughly takes up 55% of my field of view (which you can calculate exactly), and if i only had a 14' monitor from the same viewing distance it would occupy roughly 1/2 of that. note: if you use the formulae to calculate your personal FoV, dont confuse diagonal monitor size measurement with how "wide" it is (which is the value to be used in calculating FoV)
- if you set that "correct FoV" for your monitor in CoD the idea is that you will then be able to see all ingame objects in their 1:1 correct sizes displayed on your monitor (eg, depending on how far away they are from you in the game, and the object sizes). which leads us to out current discussion thread, re: can you in CoD correctly see these distant aircraft/trucks/tanks from the same distances as in real life, well NO you cant currently (but it is less bad then in the old il2 series). hence we are trying to discuss "amplification" methods to make some of these object stand out better (see OP).

using a smaller then "correct FoV" for your monitor in CoD will work like a magnifier (but simultaneously reducing your peripheral vision), because you have taken a smaller part of your field of vision and stretched it across a larger surface (to keep it simple), similarly setting a wider FoV will give you artificially more peripheral vision but everything (in game objects) will be squashed into a smaller display surface and hence shrinks in size (again simplifying the concept).

Quote:
Originally Posted by Wolf_Rider View Post
and "zooming" in or out, is an adjustment of the FoV.
think of it as the other way around, its easier. increasing or decreasing your FoV (from your "correct" setting) is like zooming out and in. and obviously no ww2 pilot had a magic zoom binocular strapped to his forehead, so using that is in effect "gaming the game", or if you want to put it nicer "overcoming partially the limitations of sitting behind a monitor in your living room, compared to looking out the windscreen of a real aircraft".

Quote:
Originally Posted by Wolf_Rider View Post
if you want the "problem" solved, get three monitors ................and gives the more realistic real world seeing without flying in myopic tunnel vision
so your solution for not being able to get correct object visibility on one monitor (correctly adjust for right FoV for that user) in CoD is to put 3 badly adjust monitors next to each other to display a "faulty" game that still doesnt provide correct distant object visibility ? putting 3 monitors next to each other and adjusting the FoV correctly should still uses the same method i mentioned above to determine correct FoV setting across the collective display surface, its just a larger surface with a larger total FoV (and would be calculated the same way)

to not further sidetrack, this current discussion is focused on determining how bad the visibility error is for distant objects in CoD,, to suggest possible ways to improve it (eg make the game more correctly SIMULATE what a real ww2 pilot would see from his aircraft), and potentially try and figure out who here with what hardware has the least problems (with one of the main variables thus far identified being the lcd screen type used)
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Last edited by zapatista; 10-16-2012 at 03:14 PM.
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