Quote:
Originally Posted by He111
(1) Change target audience from average gamers (younger) to middle age flight sim lovers - generally people in the aircraft industry or similar. These people are generally financially better off and are more familar with a WW2 setting.
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Is this target - I mean us, middle age COMBAT flight sim lovers - big enough to make such a huge project pay off?
No idea about Russia or China (pirate's copies prevails there I presume) but the rest of the world deliver some thousands souls of this kind (as far as I can quess from popular server s like SimHQ etc.) Twenty, fifty?
Does anybody have an idea how much the costs are to develop, create, promote and keep such a sofisticated game alive for some years?
Can we compare the costs with potential gains talking about the market you suggested?