Quote:
Originally Posted by Crazy George
Perhaps if the material had included Soviet airforce then a more fitting score could have been used such as 'The Sacred War' i.e. 'Idyot Voyna Narodnaya'. Both historically fitting and carrying that extra 'weight'.
However, I find such an approach hard to relate with Hurricanes and Spitfire Mk XIV's in RAF markings...
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So, you want to say that aerial battle for Britain has no historical weight and no matching musical theme for that? Maybe you should read more, or maybe just watch some movies then, that can help too.
Anyway I think that you misunderstood my previous post. I didn’t speak about weight and historical correctness, I was speaking about immersion and overall feeling in games (and movies, because they are very similar). And of that feeling and immersion depends would your product will be accepted (and good for sell). Music, as both main musical theme and as a musical background plays big part of that feeling. Music don’t have to be historically correct but have to be in good touch with the material (game) that you present to the customers.
It also can be modern music but made like maybe classic movie scores, like original BoP music is BTW. It can be also some of the historically correct musical hits. For Hurricanes and Spitfires I would go maybe for some of the Vera Lynn’s songs like: “White cliffs of Dover” or “We'll meet again”. For Flying Fortresses and long bombing raids I would choose for background music Glen Miler’s “American Patrol” or maybe “Memphis Belle Blues”, something from Benny Goodman would do good job too. There is also always “Lily Marlene” from Lale Andersen or Marlene Dietrich.
Imagine this:
Airstrip at late summer 1940 somewhere in France. Late afternoon, brake in fighting over England, tired fliegers are seating on the dry and yellow grass, enjoining that rare moment of piece and rest. From an old winding gramophone they are listening Lily Marlene, and watching beautiful blue sky above them, thinking of fallen comrades and trying not to think of battles in which they are going to be. Somewhere in the distance they can hear faintly roar of the lonesome Tante Ju, and see its silhouette taking off into golden sunset . . .
You need to made player to feel like he is in there, so to he wants more of your game, so that hasn’t be some pompous song but just something which can be linked with the rest of the content and then they together make some atmosphere.
Here is some good examples for IL2 “immersion” music
http://mission4today.com/index.php?name=Downloads&c=586
http://mission4today.com/index.php?name=Downloads&c=60
And respect for your effort in arranging that video, I know that good amount of time and effort was put in making it.