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Old 09-30-2012, 10:25 PM
Freycinet Freycinet is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by luthier View Post
Cliffs of Dover was intended to be a sandbox game more than anything, expansive, open, giving complete freedom to the players. If you’ll remember, the original Il-2 owed much of its success to user-made content. We aimed for the same with Cliffs of Dover. Instead of building complex single-player content in-house, we gave the tools to the community. Cliffs of Dover has a much better mission builder with scripting support, supports complex moddable briefings and debriefings, and so on.
Unfortunately 3rd party support never materialized the way we hoped it would, and we ourselves cannot at this point go back and redo single player.
This.

If *several* community members had been more interested in using their talents to contribute rather than to bitch & moan we would have had much more content by now.

In the original Il-2 the campaigns and missions that came with the sim were never impressive. A lot of the work made by the community, however, was fantastic. Sandbox sims give people the freedom to make amazing & complex content, instead of the "on-rails" action you see from most modern games, with zero replay value after the missions that came out of the box are finished.

A year or so after the original Il-2 came out there were already web sites and manuals (made by enthusiasts) on how to use the FMB. Granted, the FMB of CoD is much more complex, but it would really be great if the community would churn out fantastic scripts for it, rather than moaning about the hue of English fields ad nauseam... Just an example.

I myself try to make some positive contribution to the community with my movies (a couple of tutorials in particular). I wish some of the moaners would spend just a tenth of their energy on contributing rather than criticizing, but hey, I realise that isn't fashionable in this day and age...
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