its might be because your running texture compression. try these changes and see if you get a better looking and running game. it might fix the clouds. all these under [Render_OpenGL] because that is what your running.
TexMipFilter=3 (ansiotropic on)
TexCompress=0 (compression off)
TexFlags.UseIndex=1 (SAS says setting this to 1 will get rid of any stutters)
TexFlags.DisableAPIExtensions=0 ( off, means your extensions are enabled below)
TexFlags.TexAnisotropicExt=1 (if ansio is on, see above, then you want this on/yes)
TexFlags.TexCompressARBExt=0 (if compression is off, see above, then you want this off/no)
in general, 1=yes, 0=no...but not always (e.g., water)
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