In the older game, for example the Slovakia map on dogfight server, you can fly green skinned IL-2 and blend in low with the green trees and you are protected by the yaks and LA5s, which fly better at low altitude than high altitude anyway. If you are in 109 up high searching for the enemy bombers, you may never see the IL-2. If your 109 is too high, you won't even see the dot of the IL-2 render against the tree texture. This is why online you often see 109s go low, so that they can find the enemy by looking at the dot against the horizon/skyline instead of of the tree background from the top down. It is riskier for the 109s to do this, but that is sometimes the only way to get a fix on them. Otherwise, they are invisible. So, yes. Even good pilots in 109s go very low sometimes. How often have you been up high in 109 and then see a message that all the targets below you were destroyed and you didn't see anything? On certain maps, this is possible. You must consider the textures of the maps and your flying altitude if you want to spot low flying planes on the way to destroy your targets and sometimes flying near the treeline is the only way to do that.
Now consider you are the pilot in the IL-2. You have two stations to fly from. The gunner position and the cockpit. You are flying near the treeline to get to target and using the mountains to shield your dot. You will also be toggling back and forth between cockpit and gunner. Certainly, when you are flying from the gunner position, the possibility of hitting a tree increases greatly! I know this from experience. But still, you must watch your six and the gunner movement to see if enemy is near.
Now consider CLOD where you can fly through forests with your stuka or 110 to hide with no consequence? Kind of takes the fun out of what I described above. Why would they take something so obvious to good game play in the older game and leave it out of CLOD? Sorry, that is messed up.
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