this
Quote:
Originally Posted by zapatista
the Su-26 is requested by people who use the il2 sim series for aerobatic flying, and with the high level of good modern information about the FM of this plane, it is a good test platform to see how good/real the flight physics modeling is in CoD/BoM
if luthier is confident to release this plane (and the model and design was done some yrs ago prior to the CoD release debacle), it means they are confident with the current state of the sim and provide us with a "precise measuring tool" to compare to RL performance of the same plane
adding it into the final patch is a good idea imho 
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Quote:
Originally Posted by JG53Harti
But you have so an airplane, where the current flight model can compare with reality. Or do you know a lot of people who still have a 109 or Spitfire and fly it every day?
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the two quotes above show the insight that oleg had . . . if a game engine is accurate to something modern that they can tweak (the engine) to nail the SU-26's flight characteristics.
There are lots of SU-26's (more individual aircraft quirks), lots of pilots (skill levels, flying backgrounds), and a willingness to push the aircraft to it's boundaries. We have realistic warbirds, but the flying ones are a rarity, and pilots are also rare. The owners of the warbirds are certainly not willing to push the boundaries of the old war horses.
With lots of the X factors above, with enough statistical compilation, one can get a accurate feel for the SU-26 in game. Then they can translate that to your favorite warbird.
The devs also get experience in taking a real plane and modelling it correctly in game . . .
It helps make the engine better. Even if it distracts from the WW2 aspect, if it improves the game engine, I'm all for it.
the devs (if they wanted to) can do this stuff: