Zapa, I try to maintain a neutral stance in your long-running dispute with Tree and Furbs but, really, your description of the issues below is incredibly rose-tinted. Given your characterisation of so many of the issue as 'easy fixes' I have to ask why they haven't been fixed 18 months after release?
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Originally Posted by zapatista
No AA ? not important in the grand scheme of things (right now), can be dealt with later
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Quite important to me actually, though I agree not a deal breaker.
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Originally Posted by zapatista
No X64bit ? most russian customers pc's still run on 32 bit hardware/software
No DX11 ? most russian customers pc's still run on dx9 (see earlier stats quoted by B6). some of us here seem to forget the il2 and SoW series are primarily aimed at the russian/east-block market, having it released to the west is a very secondary aspect. we will get 64bit and dx11, it just wont be very soon for these obvious reasons, and stomping our little feet on the ground about it wont change anything in that regard.
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I'm not sure it's true that the sim is aimed
primarily at the Russian market, in fact I doubt it is. (Certainly a BOB sim would be expected to sell more in the west.) Some people have stated this a lot recently but I don't think the developers would want to alienate or write off any market that may purchase their product. Given that, DX11 and 64-bit while again not being dealbreakers, are certainly desirable options.
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Originally Posted by zapatista
The clouds ? yeps we all want/like nicer and newer clouds, not a show stopper (as long as terrain and cloud masking works for AI's)
particles, smoke ? eh buy a bigger and better pc if you want those, its high end eye candy for the rich
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Are you really saying that smoke in a flight sim is an optional extra for the rich?
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Originally Posted by zapatista
hit affects are still not working as intended ? easy fix
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Hope so. Expect it will be sorted in final COD patch.
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Originally Posted by zapatista
Tree's and shadows still flicker and shimmer ? tree collision models is probably a resource issue, right now we have more visible trees in a very large landscape then any other flight sim and we just aint got the pc's to crunch that number. i suspect that might not be solved even by BoM release (hope it will), just remeber you are buying a flight sim, not a tree sim  the shimmer and flikker is a gfx bug, relatively simple to fix and will be done (since other speed tree sims dont have this problem)
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Just a personal reaction here, but I'm really tired of people passing off missing features of the sim with lines like that. I know it's not a tree sim, it's also not a cloud sim, or a weather sim...but they'd be nice to have!
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Originally Posted by zapatista
View range for aircraft is still way too low, with mid and far LOD's that are horrible ? yups i find that a MAJOR issue, but it is relatively easy to fix. CoD uses up to 10 LoD models versus the 3 in il2-1946, now the gfx engine is fixed altering the visibility of the more distant LoD models is fairly simple (not that i trust luthier to understand its importance, and be willing to direct this as a priority fix that will have a big positive impact on gameplay.
Ground object view distance is terrible and make bombing missions almost unplayable ? is linked to LoD models and a temporary byproduct of the new and improved gfx engine, again relatively easy to fix
Craters and far objects still show through landscape and cockpits ? annoying yes, but technically a minor issue to resolve, easy fix
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Hope so. My reaction above stands though. If so easy why not done?
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Originally Posted by zapatista
Mirrors still dont work ? real men dont need mirrors ! you should be chasing the enemy, not let him chase you ! j/k, easy fix obviously (other then it being a resource hog, so must of us wont be able to switch it on even if it works)
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Obviously another easy one that they could have fixed anytime at all in the last year and a half, but chose not to.
Sorry Zap. Please don't take it personally. I just can't go along with most of your take on things.