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Old 09-13-2012, 07:10 AM
BlackSix BlackSix is offline
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Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
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Quote:
Originally Posted by MadBlaster View Post
Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.
If somebody want to understand you wrong he will do it. I don't know Zuti.

Quote:
Originally Posted by MadBlaster View Post
btw, will there be a "free pussy riot" skin for the su-26 in bom?
No.

Quote:
Originally Posted by csThor View Post
Good. I like a historical planeset without "balance" or "KeWl" types.

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?
I liked to make short campaign (20-25 missions) with a great literary briefings and strong storyline for the main character. In such campaign I showed only one operation but I did it as much detail. You can see example of my work in the '1946'. I made russian campaign VVS'46 but I had severe restrictions on the size of briefings for easy translation.
For long campaigns are very difficult to collect historical data and does not make mistakes.

Last edited by BlackSix; 09-13-2012 at 07:12 AM.