Quote:
Originally Posted by csThor
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.
BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?
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I don't agree at all to some parts.
Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community.
Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development.
As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.