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Old 09-06-2012, 07:38 PM
Cobra8472 Cobra8472 is offline
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Quote:
Originally Posted by kendo65 View Post
There is actually a way to increase the saturation setting in ROF which can improve things for those finding it too washed out.

You need to edit the startup.cfg file located in Rise of Flight / Data.

Change the saturation setting from the default of 0.75000 to whatever floats your boat (mine is currently at 0.81500).

Also, I'm no expert on this but the ROF manual says:

Shader Quality. This setting affects the appearance of certain graphical effects such as the appearance of the water, lighting and ground. You can choose from Low, Medium, High and Maximum. When you choose maximum the ground will have a special texture applied to it to look bumpy and this is called Parallax Mapping. Parallax mapping is triggered when you fly close to the ground

So is Parallax Mapping the same as Bump Mapping?
Parallax Mapping is a more advanced shader technique than bump mapping, but in laymans terms-- they serve the same purpose.

A proper parallax shader gives real feeling of depth, even if the render perspective is close to the surface, whereas normal/bump maps are lacking in this area. Parallax shaders are also these days expanded to tesselate and properly offset a surface:

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