QUESTION 1:
Does the ".cs" file have a character limit?  
OR
Is the ".cs" file limited to so many functions or abilities?
QUESTION 2:
"Ghosts" or LOD dots that vanish when you get closer.  Using triggers and actions and a "despawn" script seems to highley aggrevate this.  Why are there "ghosts" and do you have a better example of a script to despawn aircraft.  Are we creating this problem ourselves?
	Code:
	 Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft) 
  {
		if (aircraft == null) 
        { 
			return false;
		}
		Player [] players = GamePlay.gpRemotePlayers ();
		foreach (Player p in players) 
        {    
			if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
				return false;
			}
		}
		return true;
	}
	private void destroyPlane (AiAircraft aircraft) {
		if (aircraft != null) { 
			aircraft.Destroy ();
		}
	}
	private void explodeFuelTank (AiAircraft aircraft) 
  {
		if (aircraft != null) 
        { 
			aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
		}
	}
	private void destroyAiControlledPlane (AiAircraft aircraft) {
		if (isAiControlledPlane (aircraft)) {
			destroyPlane (aircraft);
		}
	}
	private void damageAiControlledPlane (AiActor actor) {
		if (actor == null || !(actor is AiAircraft)) { 
			return;
		}
		AiAircraft aircraft = (actor as AiAircraft);
		if (!isAiControlledPlane (aircraft)) {
			return;
		}
		if (aircraft == null) { 
			return;
		}
		aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }
        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/
        Timeout (300, () =>
				{destroyPlane (aircraft);}
			);
	}
 
QUESTION 3:
Which map/s can we expect to see in the sequal?  Will Smolensk and Stalingrad be included?
QUESTION 4:
Why is there not a gladiator static object?