Quote:
Originally Posted by Tree_UK
Luthier have you forgotten how to communicate again? You did say you would drop by every 2 weeks or so. 
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I don't remember him saying this, in fact he rather said things like that :
"There's really no point in bickering at this point. Work is ongoing. The proof will be in the pudding. I can write here back and forth for hours, but it'll just be rehashing the same old points. We have nothing to do with the console game. Oleg's team is working as hard as they can. The game is extremely complex, and I would even say it's much more revolutionary than Il-2 was in its day. And It'll come out when it's ready."
"You don't need to apologise, we know exactly how you guys feel, and it's us who really should be apologising for keeping you in the dark. I mean, I wish we could release shots and videos and stuff, it's just we're not at that point yet. So we've all just gotta hold on.
Trust me, everyone on this side is as interestng in releasing this sim as any of you in playing it. It just takes time."
"The problem with work in progress is that it's a work in progress. Things are released when they're ready. What possible reason do you think can anyone have to withold things? Alpha screenshots aren't shown at this time because they're alpha screenshots. A sim is a huge number of different components, which all need to come together in the end. Look up some shots from IL-2 alpha and compare them to release shots for a rough comparison. They look like two completely different sims. And the situation today is different than in the pre-Il-2 days. Even though some of you may feel different, it makes little sense to release things that may be unrepresentative of the final result right now - especially after so long a wait.
When things are ready, of course we'll be happy to share them with you. I've been roaming around Oleg's office all this week (and they worked all day Saturday too), and if I can get some of you to take my word for it, things are looking great. There's a crazy amount of really exciting things being done, things never even attempted by anyone before. The sim, on virtually every level, is head and shoulders above everything else.
Oleg and team are trying to build a benchmark sim for many years to come. This is why it's taking a long time. Il-2 lasted all these years because the initial work put into it was solid. Same thing is being done here. Making a masterpiece is hard back-breaking work.
I know it's hard to remain patient in the dark, but what can I say, things will be ready when they're ready.
As we get closer to release, Oleg promises to release more things more often, just as the case was eight years ago, as we were approaching the release of the original Il-2."