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Originally Posted by jt_medina
Anton, I understand your point of view. Anyway your team can get a balance between a "hardcore" mission builder and something that could let players to customize quick multiplayer missions, like for example some kind of quickflying with general options.
Something like this or more simplified.
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Of course we have that 'instant mission' type of mission designer.
I was talking about full scale editor.
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About development time, I prefer six month delay if I can play a more complete product.
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It won't be 6 months (if we are talking about full scale editor). It would be a year.