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Old 07-09-2008, 11:06 AM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by mondo View Post
Its hard but not impossible. Doesn't mean it shouldn't be tried either.
There are options.
Try to make excellent game and if it would be successful, than make a sequel with additional important features, but needed for 0.001% of core gamers. Or try to focus on these features, and if the game fails because lack of quality - who cares, we were making really important features. Or make both, and if the game will never be released that would be... predictable.

The game is already very risky - true sim on consoles - adding mission designer would not make our life anyhow easier, and doesn't bring additional revenues as well. Mission Designer on consoles means a lot of additional work to make it user friendly, to pass additional manufacturer (MS/Sony) requirements, etc, etc. It is _much_ harder than providing Editor for PC players (developer already have one Designer for themselves on PC, of course). It is almost as hard as doing the game itself.
I doubt it's worth that - especially on such a risky project as first sim on console.
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