Quote:
Originally Posted by Liz Lemon
If people with no experience in game development want to laugh then let them.
But whenever you hear a developer talk about "optimizing" a game they mean not just cleaning up the code, but finding hackish solutions to decrease rendering time. Most of the time these solutions result in less accuracy but hopefully little visible difference.
But the images are identical with regards to angle and timing. If you don't believe me then just open up two of them in separate tabs and switch back and forth.
And its from a dev build - we don't know if they can change settings while playing a track back or not (or even if this was a track being played back)
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I AM a game developer back from 2002. that means 10 years of doing it, mate. and optimization is NEVER the same with cutting-off features/effects in order to gain FPS.