Don't see what the fuss is about really - when you actually play the game, you very, very rarely get close enough to another plane to appreciate even the detail that's available now.
Greater colour depth is OK when viewing skinning as an artform/hobby in itself (which I don't, btw), but from an in-game point of view, the chunky differences in the LOD's (the stepped increase in the crudeness of the model to represent increasing distance) is far more noticeable.
I also don't understand why anyone would be using an extensive palate to skin a military aircraft - the point is to best represent a three-dimensional object (i.e. bring out the play of light on surfaces), not show how great a painter you are.
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