Robo, you know I don't fly CloD so I really don't care about ingame performance (until a more realistic combar environment wuold be implemented by the devs).
Anyway I've found the info in this thread really interesting: we already know many of the historical issues of the german/japanese aircrafts (btw I would like the devs to implement the 109's takeoff/landing issues) and usually they are already in the game (at least in IL2, even if sometimes in a bad way).
Now what about the Spitfire? The only defects known by me were the negative G engine cut and the "worser weapon platform compared to Hurricane and Tempest" characteristic (but this does not tell us anything). When all we listen is "it's easy to fly", "it's like a ballerina", "the elliptical wings" ect it's nice to know that they got some more issues: for example I did'nt know of the oversensible elevator control that, imo, is a serious issue when the plane has to be flown at her limits... something that in IL2 we do a lot, but in RL usually it was not really required (so "it was easy to fly").
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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