Upon Osprey's "request" here we go:
- The first number not in brackets is the number of players which took that aircraft on sunday.
- The second number in brackets is the total number of that type available based on a full team!
- The first percentile in brackets is the percentile of the force that showed up.
- The second percentile is the percentage of the composition of a full team!
RED TEAM 34 Players:
Hurricanes 23 out of 33* ( 68% out of 66% ) - unlimited type but added for completeness
Spitfires 11 out of 17* ( 32% out of 34% )
1% = 2.941
BLUE TEAM 23 Players:
Bf109 E1 4 out of 20* ( 17% out of 40% ) - unlimited type but added for completeness
Bf109 E3 1 out of 5* ( 4% out of 4% )
Bf109 E4 18 out of 25* ( 78% out of 52% )
1% = 4.348
*10% ( rounded up ) was added to the originally maximums for spawn deaths etc.
So as we can see at first glance:
WOW LOOK AT ALL THE E4's AND THERES TOO MANY HURRICANES! - but its fine! -
because the system is based on a FULL TEAM of 45 players a side!
You will also see that all values of player flown aircraft (not in brackets) NEVER exceeded the mission total.
We are not trying to hit the percentile values exactly - its impossible! We are only trying to limit the maximum composition of a force of a full team.
Our system isnt based on the number of people that show up but of a full team on each side as this is the only realistic method we can enforce.
We would love to have the exact composition!
If you can devise a system that is better please let me know!
I really hope this makes sense because I really dont have time to explain it.