Quote:
Originally Posted by David198502
yeah but i was playing the mission online with my squadmates!
though you are right, i noticed that the mission ran more fluid when i tested it on my own...when my mates joined, i had to reduce the number of AI flights to 60.
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Define online? Were you running the game through the lobby or did you run it through the dserver/dos box? There's a huge difference.
Edit: And when I mean players - I mean at least 20+. You won't see network problems or the problems caused by net code until you have a bunch of people causing bandwidth flow - aka net code.