honestly i dont see myself in a position where i have to proof something...
ernst ive read your documents, as well as the bugreport about stall behaviour.
that is still no evidence at all...there is still much room for interpretation and what the devs make out of it.
the same goes for this issue.ive read many articles, docs and some books, and pretty much everywhere its stated, that the 109 was a stable gunnery platform. i could now make quotes or paste whole pages of docs or books here, but that still wouldnt be an evidence. there were still too much freedom to interpret something out of it.its up to the devs what they make out of it.
fact is, that nobody complained before about the elevator and aileron controls.now many people do.
fact is, nobody complained about the stall behaviour either of the 109 before the previous beta patch.then they messed it up.
fact is nobody complained about the spit throttle behaviour before the previous beta patch, then they messed it up.
we all know, that with each patch, official or beta, something new got broken, which was okay before.
this and posts like this:
http://forum.1cpublishing.eu/newrepl...reply&p=414147
Quote:
Originally Posted by BlackSix
More correctly: we didn't have official flight tests for Spits and Hurris between 0 and 3000m for this test.
I don't know how our FM programmer made this planes for game in 2011.
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make me assume, that there is a big possibility, that this change was maybe unintentional.
and if it was intentional, then the devs should proof whether its more realistic now than it was before, not me....they claim to have the most realistic combat flight sim not me.
if they support this change with hard facts, than i will cope with the new behaviour and adjust my flying style according to it and just have get used to it.then i would be happy, cause im all for realism for both sides, red and blue.
but i doubt, that the devs will give us facts that its more realistic now than it was before.....lets wait and see.
until this happens, i will tell my opinion, because maybe this behaviour is indeed a unintentional bug and the devs dont know about it....
and so far, it seems im not alone with this opinion...