Quote:
Originally Posted by Bewolf
That is the point where you answer politely and help those folks out.
What is lacking in these scenarious are rewards. Ppl look for success when flying online, not for historical missions out of pure principle.
You need incentives to have people fly those missions, some kind ongoing reward system.
For example, moving frontlines, or mission rotations based on outcome. Let's say we have a Dunquirke scenario starting with some Bf109E1s and Hurricanes. Red Wins this scenario , the Dunkirque Area is held and on top of that red recieves the Rotol Hurricane.
Or the Blue side wins and gets the 110C7 or the E3, depending on what is more useful for the next mission and moves on the channel battles. Now here it depends if red is capable to recieve reinforcements via ships or blue is able to sink them fast enough. In this way you can develop quite a bit of dynmaic gameplay.
Stuff like this will even get the fighter jocks thinking in what way to deploy their fighters...or to switch to bombers so they can have more fun later on in other scenarios.
Naturally, this does not follow historical developments, but then again we are also not in a life and death struggle whose outcome will effect the fate of whole people, a rather strong incentive. If you want people to contribute in those servers in a meaningful way, simply reproductions of environments and expecting ppl to fly accordingly won't work.
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I must say that I like the historical context and that is why I fly this sim and mostly historical servers if possible. If I was not concerned with the historic context I would probably fly a combat sim/server that had the same aircraft on each side. Different strokes for different folks I suppose.