Got a few suggestions regarding mission design (the discussion a few posts up).
With the latest beta there are some new scripting tools available that permit setting area effect targets for level bombers. If we wanted to take this further we could even get airfields to disable after a certain % of damage, or after a certain amount of bombs drops within a radius from the center of the airfield.
Which is precisely what the LW was trying to do to the RAF, so we'll be having a more historically oriented scenario on our hands to fly.
For that to happen though, we need to iron out the kinks with the bombers. The ATAG guys host the server and tweak the scripts for us based on our feedback.
In the meantime, we can show some cooperation and help them towards attaining that goal by testing out the bombers. I urge anyone who is interested in moving towards a "BoB proper" scenario to take some time and test the bombers. Particularly, it's feedback on the bombsights that i'm interested most, are they working correctly after the latest beta patch?
I'll probably be online later on, i hope we can get a few people to experiment and see what's going on.
P.S. The reason i'm bringing this up now is that they fixed the Ju88 gyrocompass and added new scripting commands, so maybe they did a more thorough overhaul on bombing in general.
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