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Old 06-30-2012, 06:43 PM
Warhound Warhound is offline
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Join Date: Mar 2008
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Quote:
Originally Posted by ATAG_Bliss View Post
-netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes.
This is one of my bigger gripes with online play.
It really really really! hurts the online play when we don't have a true dedicated server that reports itself to steam. Nevermind Linux servercode.
The fact that the best server you can imagine bottlenecks at about 40players is just crazy....

1946 had prediction problems when fighters made violent maneuvers, but it seems worse in this game instead of being improved.
Same for bombers, they just freeze in the air when someone lags or his pc chokes for a few seconds..with better prediction this wouldn't be nearly as bad and it would improve formation flying alot.
I partly accept it's due to my lowly upload of 420Kbps and distance to the server (Eu=> US), but even people who basically sit on top of the server and have 10Mbit upload report the same issues.

In 1946 regular events were held where 10-20 bombers took off together and flew in formation to target, all the while being covered by escorts and attacked by the opposing fighters.
This stuff is what allows online communities to carry a game for 10+ years like happened with the original IL2.
But it isn't even tried in CLOD as we all know it would turn into a laggy, crashy disaster.
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