My texture LOD appears to be in reverse! I have never encountered anything like this before, Moving the camera towards the terrain I see textures visibly degrade (the texture LOD actually changes to one that would be used when the camera was further away!). The textures that I used to get at ground level now come in at 500-800m. At 100m I get textures I would normally get at 500-800m.
I'll try to fraps it and get an upload if you need it.
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