Quote:
Originally Posted by Blackdog_kt
If i'm reading this correctly, there are now methods to detect destroyed buildings? So we don't have to "hide" units inside them and make them targets, but we can target the building itself?
|
Yes.
And localization system ingame
Code:
OnBuildingKilled(string title, maddox.GP.Point3d pos, AiDamageInitiator initiator, int eventArgInt)
OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt)