Quote:
Originally Posted by Ataros
1) Making slow steps due to bad issues is not a problem. Loyal customers can wait for some time if they see progress in the right direction. Setting wrong priorities is a problem though. Management starts with setting priorities.
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Not that I disagree in principle ... but I disagree with the bug/feature selection. Because - looking at the current Top 30 at bugtracker - all are either minor features or aircraft systems issues or typical online issues. I haven't found a single gameplay or single player relevant issue there and two gameplay-relevant things in the Top 50. That's a predictable result - an online platform will always produce results heavily biased in favor of online issues, but totally ignoring the gameplay and offline part (which is by far the least developed ATM) is only going to enhance the problems and generate more bad blood.