I'm not really sure whether you guys count this as a "bug" but I'll report it nevertheless.
In the Me-262 cockpit, it is now impossible to look through the Revi gunsight by moving your head in normal cockpit view. Instead you have to select the "Gunsight view".
This seems to be caused by the limits of X/Y/Z translation movement being set too low; the gunsight is simply too far low, and you hit a "limiter" before the viewpoint is aligned with the gunsight.
Whether or not this is intentional or not, I could not say; however in my opinion, the Gunsight view is distracting, limiting, and immersion-breaking. The fluid transition to gunsight view is much better than the snap-change before, but it's still an action that requires a button press, while you could smply LOOK through the gunsight instead by intuitive head movements; it is much better if you have the ability to freely move your viewpoint in the game to align with the gunsight.
Moreover, obviously pilots would have been able to do this in reality... otherwise they would not have been able to aim at all.
It is also my opinion that the translation limits in general are too low in the game, especially on vertical axis. Moving the head slightly upwards so that the centre of gunsight reticle is visible at the top of the reflector glass offers slightly better visibility, as the gunsight itself is not blocking the view at the bottom. Not being able to do so feels slightly restrictive and unnatural.
Also, it would seem like a logical assumption that in reality, pilots would have been seated high enough that when they lean forward toward the gunsight, their eye level would drop on the level of the gunsight itself; if you consider the biomechanics of leaning forward from the hip or neck, in both cases the view point descends.
With the old 6DOF mod, it was pretty much trivial to move your head the required distance to look through the sight - as it should be. In this aspect, the new native 6DOF implementation is actually inferior to the old mod.
Finally: I can understand if these restrictions are in place due to technical limitations such as being unable to fix the cockpit models beyond these viewpoint restrictions. However, in many cases this does not seem to be the case, and if the movement restrictions are there for gameplay reasons, then I think they are slightly too small in general.
The Me-262 highlights a case where the range of motion is simply set too small, yet the pilot can still move their head down enough to look through gunsight - by pressing a button, instead of using the 6DOF directly. Logically, this does not compute... if the pilot is able to look through the gunsight, it should work with 6DOF only as well, yes?
I would be thankful for a reply on this matter at some point.
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