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Old 06-10-2008, 12:47 PM
JVM JVM is offline
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Originally Posted by Feathered_IV View Post
Still not getting through. I take it as a given that all aspects of flight and fight dynamics will be taken care of. I trust Oleg on that. What quite possibly will not happen is that any kind of soul will be added to the experience. Luthier said a couple of days ago that he's, "doing things like radio comms, training mission, dynamic campaigns, GUI design, and generally participating... as a sort of an added brain." How much thought has he given to the greater realism and immersion of the sim, outside of fight/flight dynamics? So far, all I've heard is that he championed the running from your aircraft to an AAA gun.
And do not forget to think about all the tidbits given these last years...

- What OM seems to aim for is a quasi cinematic experience with the ability to make professional-level movies out of the SoW engine...this implies very high level of detail in all areas, it goes much beyond just simulating flight and dogfight!
If you were to watch a "The Grand Circus" movie-to-be-filmed, would you prefer to experience scrambling to your Tempest out of your tent in the muddy and destroyed world of Rheine airbase ina Gotterdämmerung ambience, or to teach flying the Tiger Moth in a OTU in the middle of the english green grass countryside full of nice flowers and yellow planes?
Or would you prefer to have marvelous airplanes and clouds and land on a IL2 type landscape? That would not do it for any movie-goer...This level of details has to be prepared from the get go: good money will depend on it and so will the future development of the SoW series!
Imagine knowing that maybe in the future you will get a full detail flyable-as-crew B29 because some great director needed it in a movie about war on Japan...and paid in full for its development!

- on the other hand Luthier is believed to dream about an Air/Sea/Ground (at least Air/Ground) combined set of simulations...This would be the Holy Grail of all simulation games...and again if prepared with the proper care may not be that far away...
It may not be so difficult as this is more about two or three different simulations with common aspects: each player chooses to play one of the sim (I think it would be next to impossible to develop one unique sim for the three branchs...but there is no need, actually!)
The naval and ground sim must be able to show and react to the aircraft of the air sim, based on position status and a adapted LOD sent by the air sim players; the air sim will need the same from the naval and ground sim again with a adapted LOD for the landscape and object. full level of detail would be only for the player of a given sim. That would need a mightily robust netcode (among other things): what a luck that IL2 had all the fundamentals in place already!

Imagine being able to impersonate a Tiger commander trying to survive the attacks of a pair of Typhoon in the Falaise pocket...flown by two of your pals somewhere on the net...to look for a usable 20mm vierling at your friendly Flak battery nearby and get rid of those pesky attackers by yourself...or to request a torpedo attack on a Japanese troop transport ready to invade your island...

And so many people are still asking why it would take this long to forge the socle of all this gaming and filming goodness? Dream and wait...I suspect we will not be disappointed!

Cordially

JVM
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