Quote:
Originally Posted by ATAG_MajorBorris
Scoring system:
Fighters:
100 points for a kill and landing safely in friendly territory.
10 points for a kill and not landing in friendly teratory.
Bombers:
100 points for large ground targets (factories should require multiple bombs) and landing in friendly territory.
10 points for large ground targets and not landing in friendly territory.
25-10 points for small targets, static planes/vehicles/artillery.
2.5-1 points for small targets, and not landing in friendly territory.
GOAL:
Creating a scenario where the virtual pilots are rewarded for teamwork and realistic goals (returning safely to base with massive damage to the enemies war effort)
Missions that are layered with strategy and require coordination from determined squads will do wonders for Cliffs of Dover!
[B]*Blackdog, sorry if this post is off format but I hope the devs see it
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Disagree in parts here. First:
Normal Landing on friendly airfield = 100% of the points achieved.
Forced Landing in friendly territory = 75% of the points achieved.
Bail-out over friendly territory = 25% of the points achieved.
KIA, MIA, POW = Zero, nada, niente ... no points. What for? That pilot doesn't need them anymore (and disconnects count towards MIA so that those lazy SOBs who disconnect just to avoid having to fly back and land get a penalty).
As for the point values I am no fan of such large point values for an object. I very much prefer something I had seen with the Squad Select Series on Warbirds a while back.
1.) Fighter / Fighter-bomber = 1 point
2.) Tactical Bomber / Ground-Attack Aircraft = 2 points
3.) Recon / Transport = 2 points
4.) Heavy Bomber = 3 points (not applicable, yet)
5.) Soft-Skinned Vehicles = 0.25 points
6.) Artillery / AT-Guns = 0.25 points
7.) Tanks = 0.5 points
8.) warship = 5 points
9.) cargo ship = 3 points
10.) small ship = 1 point
As for area targets I am not really sure how to value those. Maybe a certain point value for hitting within a certain radius? No idea ...