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Old 06-08-2012, 09:13 PM
Chivas Chivas is offline
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I think this statement by Oleg along time ago says alot about how features are implemented and removed or scaled down until a later date.

"Oleg: When we are designing the engine we put in anything we want or can and we're not very much afraid that there is not currently a PC that will run it well. However, when we are close to release we "cut" some features to get the right working gameplay - to get it playable with good FPS. Those features that were "cut", we will release or open later, when the new hardware will be coming. In the same way we did for the IL-2 series and it's why our old engine is still looking modern."

This is the bottom line, you build the engine to be capable of much more than computers are capable of displaying, and then turn down whatever features necessary to make the sim playable. You turn them back on again as the features are optimized or computers are more powerful. This strategy works well over the long haul, as thats the business model of a number of Sequels using the same game engine.

Unfortunately many people have ignored these statements over the years, and expected everything the developers are working on will be in the first release. This and the fact the sim had to be released unfinished has caused all the negative feedback.

Now some would blame everything on the development team not being capable of building such a complex game, there may be a small element of truth to that, but most is just a function of the scale of the project and people expectations. Its costing the investors thousands of dollars a day to keep this development going so they must see a rainbow of hope otherwise this development would have been shut down ages ago.
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