Quote:
Originally Posted by Force10
Saying the developement strategies between IL-2 and COD are similar are just plain wrong. Less than a year after release, IL-2 had 6 patches and in those patches had added 17 more flyable planes among a host of other fixes and features. COD still hasn't delivered what they said was going to be in the box and have already said there will be no more planes released for it. What about the SU-26 stunt plane they were flogging before release and everyone was going to be able to test the flight model with? You can't compare the 2 for strategies. IL-2 had established a good deal of respect for the devs with the patches, added planes, and other stuff. COD has not given us anything to earn any level of trust or respect that would merit purchasing future products.
|
The developers basic strategy is almost the same as the original series, except they planned to build tools for modders, and a more robust game engine to use in a number of different ventures. Still the basic strategy was to build a game engine and release a number of new theaters and aircraft based on that game engine. With patches inbetween to fix bugs and maybe add some new content.
This hasn't changed, except for one major setback. The sims game engine wasn't finished and working. This has thrown a major spanner in the works. If the game engine had been working everyone would have been happy and the next sequel would be just around the corner. IF the sim survives this setback you will see a succession of theaters, aircraft, tools for modders, and maybe even an MMO.
The one thing you are right about is the loss of respect by many in the forums, but that can easily be regain IF and When the game engine is fixed. Personally I'd rather they lost a little respect with a chance to regain it, than the cancellation of the sim.