Quote:
Originally Posted by mazex
IGN has some more meat:
http://xbox360.ign.com/articles/879/879845p1.html
Interesting part (said by Anatoly Subbotin, 1C's PR manager according to IGN):
"Birds of Prey will use the flight models that were developed for the PC game, but almost everything else was rewritten from scratch from the consoles. Visually, this is a gorgeous game; aircraft are rendered in sharp detail, but even more impressive were the fully 3D landscapes below. There are thousands and thousands of 3D trees, roads, villages, landmarks, cities, rivers, and more. Then there's a new damage modeling system where your plane can get chewed up pretty badly, to the point that it has gaping holes in the wings and fuselage, and that will affect your aircraft's handling on the more realistic difficulty levels."
If they have not used code from SoW:BoB after hearing that - I'd be amazed... But I have been before  Why do a detailed damage model for an arcade game? Pearls before swine 
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They have the same FM in the console game? Well either BOB's been heavily dumbed down or the console version will bomb completely. The reviewers hated Over-G Fighters because it had an almost credible flight model.
Come to think of it I didn't see any buffeting or stalling in that video.