Hello!
4.10.1 was a big step for quality of offline flying ( new AI ).
4.11.1 is a big step for more real on-line playing ( engine managment ).
What is now needed ???
I m flying il2 few years, stock, mod versions, dgf, coop, virt fronts, campaigns, duels, etc. everything...
4.10 brings different damage model ( from +/-G) but didnt changed behave of a pilot.
Its now most biggest bug!!!
Some planes like Tempest, FW, P51 etc. can be easily destroyed by too much G without ANY warning from grey out or black out effecting on a pilot.
What I want to say is that in real pilot feels on himself when he pull too much, when he needs to stop use more G and in game is like.
+1,+2,+3,+4,+5 ---> nothing happen
etc,etc+ crash!!!
Plane damaged or even without wing ;/.
Its stupid, unrealistic. Pilot should feel G on himself from about 5-6 G to know he pull too much.
6-7 little grey out on corners and 8-10 G few seconds ok and more and more grey screen.
Now you can pull hard on FW and destroy wings WITHOUT any grey out even ;/, leave your wings on Tempest with only few neg G ;(.
So:
- more realistic G which have more effect on pilot, now il2 pilot is like a terminator with G-suit
( if its possible to add, slower 6DOF working with lots of G, its f*king hard to track your target when you are in hard turn with 4-6 G!!!, With 5-7 g its hard to move your arms, so imagine how hard to use your neck!!!)
(* adding fatigue factor to il2 pilot behave ---> more hard G, less strengh for flying, for example 5 min of 5-6, 7-8 G fight ==> total exhausted organism, not enough strengh to pull more like with soft bleeding or pilot hit )
I know that game have its limits. I dont expect miracles. I just wanted to show where you can look in future.
Its my feelings based on real flying vs il2. I dont want to talk about my life on forum, but if crew daidalos is interested about opinion I can share my experience on pm.
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