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Old 06-05-2008, 12:27 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by mondo View Post
Oleg stated he wanted a modular approach to the engine, it could be anything thats holding things up but I don't think its the plane models themselves that doing it.

I agree that if there using agile project management and modelling planes is the problem they can simply cut out some of the flyables and keep them AI until a later date and do sprints on those when they have time but until anyone from Olegs team states what the hold up are, its all speculation and usually that speculation is almost 99% wrong 99% of the time.

I agree more or less.
From the statements Oleg has made in the past its more likely that work on the "core" game engine is whats taking so long (not the modeling of aeroplanes). Oleg has said that he wants to "code in" most of the features from the start (even if they are not actually implemented til later)...he has also said that he wants to get most of the "engine coding" done now (not later w/up-dates).
Its more likely they are working on the modular/modable/expandable future and stuff like that (tools for user mods, ect...)

Last edited by proton45; 06-05-2008 at 01:32 PM.
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